3D artist working in hard surface, prop modeling, lighting and rendering, and marketing.
Hi, I'm Mert, a 3D artist and generalist based in Istanbul.
Since 2022 I've worked across games and marketing, focused on hard-surface modeling, props and lighting.
I made the "Yuletide" pistol for the Crystal Siege event in Critical Strike, a mobile first-person shooter. The idea was to mix sci-fi and Christmas in one weapon.
I built the whole high-poly mesh in Plasticity, baked the maps in Marmoset Toolbag and did all the texturing in Substance Painter.
Hope you like it!











AMARI is a blueprint weapon concept for an angel themed event. It has gold wing details and glowing cores inside.
The concept is mine and I did every step, from the blockout to the final render. It is a real-time, game-ready asset: one material, one UV map and 9,706 tris.







Hero's Shield is a game-ready prop for a mobile first-person shooter, and the player can equip it in the game.
The design mixes medieval and fantasy styles, with gold patterns, iron spikes and heavy chains. The idea came from a mythology event.





Driftmaster is a weapon concept for "Deadly Drift", an in-game event in the mobile shooter Critical Strike.
I designed the whole concept directly in 3D and started from the blockout, so even the silhouette came out of the model. The idea was to build a gun from car parts: engine headers, a nitrous bottle and a coil-over.
It is game-ready for mobile: one material and 11,248 triangles.






A weapon concept for a mobile first-person shooter. I modeled it in Blender and ZBrush, textured it in Substance Painter and rendered the presentation shots in Marmoset.
It is game-ready: one UV map, one material and 10,783 triangles. The textures are 4K in the renders and 1K in the game. I also used Unreal Engine for the social media and portfolio shots.







A marketing cinematic for Match Villains, a mobile match-3 game by Good Job Games.
I started from a simple animatic sketch and built the scene from there. The shots, the cameras and the composition are mine. I modeled and textured in Blender and Substance Painter, rendered with Flamenco and edited in After Effects.
A marketing cinematic for Match Villains, a mobile match-3 game by Good Job Games.
Here the goal was to mix a cinematic look with real gameplay. I set up the shots, the cameras and the composition from an animatic sketch. I modeled and textured in Blender and Substance Painter, rendered with Flamenco and edited in After Effects.
A marketing cinematic for Match Villains, a mobile match-3 game by Good Job Games.
The models, the textures and the materials are all mine. I also did the lighting, the rendering, the compositing and the SFX/VFX work in Blender, Substance Painter and After Effects.
A marketing cinematic for Match Villains, a mobile match-3 game by Good Job Games.
The idea was to put one of the game's villains into art history. The camera moves along a museum wall full of classic paintings and stops on a Mona Lisa parody. Then she comes out of the frame and walks into the Paris night.
I modeled and textured in Blender and Substance Painter, lit and rendered in Blender, then edited and composited in After Effects.
A marketing cinematic for Match Villains, a mobile match-3 game by Good Job Games.
The whole joke is about a flipped camera. A prisoner hangs upside down in his cell, and the graffiti behind him only makes sense when the world turns over. While the guard is walking away, his key is already in someone else's hand.
I modeled and textured in Blender and Substance Painter, lit and rendered in Blender, then edited and composited in After Effects.
A marketing cinematic for Match Villains, a mobile match-3 game by Good Job Games.
A prisoner is doing the laundry when a bright red shoe turns up in the pile. He cannot resist it — and neither can anyone else who sees it go by.
A gameplay marketing video for Match Villains, a mobile match-3 game by Good Job Games.
Luna is stuck behind the glass and the balls keep rising, so the player has to match on the board to give her more space.
I set up the ball simulation in Blender and rendered it there, then edited and composited in After Effects.
A gameplay marketing video for Match Villains, a mobile match-3 game by Good Job Games.
Viktor is frozen in a block of ice and a bear is coming closer, so the player has to match on the board to light the fire and free him in time.
I set up, lit and rendered the scene in Blender, then edited and composited in After Effects.
A gameplay marketing video for Match Villains, a mobile match-3 game by Good Job Games.
It is Christmas night and one of the villains is stuck inside a gift box. A big green hand is already coming out from under the bench, so the player has to match on the board to cut the ribbon and open the door before it reaches him.
I set up, lit and rendered the scene in Blender, then edited and composited in After Effects.